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Non-Player Characters

Online version

A handful of generators to populate the world of Cyber with a variety of characters.

Passers-by, allies, enemies

In order to generate an NPC, one should roll:

  • first name
  • surname
  • occupation
  • at least one distinctive appearance
  • owned equipment if NPC has any
  • positive and negative character traits
  • at least one goal or desire

First name (d20 + d20)

The first roll selects the column, the second selects the position in the column.

d20 1-4 5-8 9-12 13-16 17-20
1 Abdul David Joseph Min Samuel
2 Ahmad Elena Juan Ming Sandra
3 Ahmed Elizabeth Laura Mohammed Sarah
4 Alan Emmanuel Lei Natalya Sergey
5 Alexander Fatima Li Nushi Siti
6 Ali Francisco Lin Olga Sri
7 Ana George Linda Patricia Sunita
8 Andrea Ghulam Ling Patrick Susan
9 Andrey Hassan Luis Paul Svetlana
10 Angela Hong Manuel Pedro Tatyana
11 Anita Hui Maria Peng Thomas
12 Anna Ibrahim Marie Peter Victor
13 Antonio Irina Marina Ping Vladimir
14 Barbara Ivan Mario Qing Wei
15 Bin James Mark Ram William
16 Carlos Jean Martha Richard Xin
17 Carmen Joao Martin Rita Yan
18 Charles John Mary Robert Ying
19 Christine Jorge Michael Roberto Yong
20 Daniel Jose Miguel Rosa Yu

Surname (d20+d20)

The first roll selects the column, the second selects the position in the column.

d20 1-4 5-8 9-12 13-16 17-20
1 Adams Davis James Nelson Sanchez
2 Allen Diaz Jenkins Nguyen Sanders
3 Anderson Edwards Johnson Parker Scott
4 Bailey Evans Jones Perez Smith
5 Baker Fisher Kelly Perry Stewart
6 Barnes Flores Kim Peterson Sullivan
7 Bell Foster King Phillips Taylor
8 Bennett Garcia Lee Powell Thomas
9 Brooks Gomez Lewis Price Thompson
10 Brown Gonzalez Long Ramirez Torres
11 Butler Gray Lopez Reed Turner
12 Campbell Green Martin Reyes Walker
13 Carter Hall Martinez Richardson Ward
14 Clark Harris Miller Rivera Watson
15 Coleman Henderson Mitchell Roberts White
16 Collins Hernandez Moore Robinson Williams
17 Cook Hill Morgan Rodriguez Wilson
18 Cooper Howard Morris Rogers Wood
19 Cox Hughes Murphy Ross Wright
20 Cruz Jackson Myers Russell Young

Occupation (d20+d20)

The first roll selects the column, the second selects the position in the column.

d20 1-4 5-8 9-12 13-16 17-20
1 Activist Software trader Headhunter Writer Night watchman
2 Acquirer Pet breeder Warehouseman Policeman Stylist
3 Data analyst Hostess Stockbroker Handyman for hire Gang boss
4 Interviewer Influencer Masseuse Porter Cab driver
5 Personal assistant Fitness instructor Mechanic Technical support worker Tattoo artist
6 Bartender Martial arts instructor Musician Game programmer Robotics technician
7 Moonshiner Genetic engineer Mercenary Security programmer Telecommunications technician
8 Chemist Electronics engineer Teacher AI programmer Construction technician
9 Cybertechnician Nanotechnology engineer Scientist Prostitute Software tester
10 Detective Transport driver Negotiator Smuggler E-sports trainer
11 Ecoterrorist Bus driver Bodyguard Sect leader Street illusionist
12 Electrician Racing driver Gardener News channel reporter Street preacher
13 Hairdresser Club DJ Drone operator Factory worker Administration official
14 Geisha Traffic controller Heavy machinery operator Gunsmith Club owner
15 Graphic designer Corporate spy Babysitter Sanitarian Assassin
16 Host of a “reality show” Beautician Passholder Secretary E-sports player
17 Star of a “reality show” Cook Nurse PR specialist Combat sports player
18 Hacker Courier Civilian pilot Sportsman Thief
19 Arms dealer Laborer Military pilot Cleaner Scrapper
20 Drug trafficker Doctor Singer Sales clerk Soldier

A distinctive appearance element (d20+d20)

The first result selects a section, the second a subsection from the section.

Appearance: 1 - 7

  1. A frizzy, multicolored hairstyle with woven strands of fiber optics
  2. Fashionable clothes and a black leather trench coat
  3. Spiked collar around the neck
  4. Silver dreadlocks and iridescent eyes
  5. Military cargo pants and a T-shirt of a famous band
  6. Biker suit and reinforced jacket
  7. Pink dreadlocks and sharp green eyes
  8. Black biker suit
  9. Pink Iroquois and red cybernetic eyes
  10. Gray suit and mirrored glasses
  11. Entire body covered with tattoos
  12. Heavy cybernetic hands
  13. All teeth transformed into fangs
  14. Cybernetic wires on the surface of the skin
  15. Leather clothing, metal buckles, studs and belts
  16. Digital tattoos that download data from the network
  17. Metal teeth
  18. Oversized, massive muscles
  19. A tangle of worn electronics hanging from the neck
  20. Extra cybernetic limbs

Appearance 8 - 14

  1. Metal cybernetic face
  2. Holographic, programmable earrings
  3. Entire body covered with short fur
  4. Fashionable sports shoes with navigation system
  5. Clothing made of shiny metallic fabric
  6. Traditional Japanese kimono
  7. Expensive cotton suit
  8. Sleek, slicked-back hair and a headband displaying current stock quotes
  9. Bulletproof jacket with distorted corporate logo
  10. Ritual scars on the face
  11. Long, knee-length leather boots and an orange down jacket
  12. Dark blue jacket with built-in vital function monitor
  13. Long gray coat, hat and glasses with optical amplifier
  14. Split tongue and vertical pupils
  15. Denim pants and sweatshirt with a national flag patch
  16. Clothing styled as a work suit, orange LEDs on the sleeves
  17. Military beret and scarf
  18. Long shiny coat with colorful fur collar
  19. Tight leather overalls
  20. Baseball cap and yellow headphones on the ears

Appearance: 15 - 20

  1. Long, soft robe with gold threads
  2. A large, illuminated religious symbol suspended from a thick chain
  3. A shaved head with a drone control implant
  4. Blue Mohawk hairstyle and eyes with color-changing irises
  5. Long boots, short shorts, orthalion signal jacket
  6. Sports tracksuit with neon logo of a well-known brand
  7. Khaki clothing stylized as a uniform
  8. Suit with hexagonal pattern and logo of a well-known company
  9. Vest reinforced with steel plates
  10. White long hair and a cowboy hat
  11. Hand skin covered with colorful reptile scales
  12. Metal skull cover with built-in sonar
  13. Facial skin with programmable makeup
  14. Cybernetic tail with built-in camera
  15. Artificial gills on the side of the neck
  16. Crimson skin color and bony growths on the forehead
  17. Entire body encased in a metal shell
  18. An outfit styled after a comic book superhero and an implant simulating superpowers
  19. Victorian styled outfit, cylinder and cane with holographic projector
  20. Hermetic epidemiological suit worn permanently

Equipment (d20+d20)

The first result selects a section, the second a subsection from the section.

Sprzęt: 1 - 7

  1. Thermo-optical camouflage
  2. Night vision goggles
  3. Military laser gun
  4. Hand-held stun gun implant
  5. Mobile computer with decryption algorithms
  6. Genetically modified pet
  7. A set of electronic tools
  8. A combat drone armed with a machine gun
  9. A reconnaissance drone equipped with cameras
  10. Nano-mesh armor
  11. Navigation implant
  12. Suitcase with tools and spare parts
  13. Cybernetic arm
  14. Breathing apparatus and voice modulator on the lower part of the face
  15. Shiny waterproof cape with weather display
  16. Personal medical microdrones crawling on the skin
  17. Automatic pheromone sprayer
  18. A poison detector built into the mouth
  19. Goggles constantly transmitting a popular show
  20. A chip that records sensory impressions

Sprzęt: 8 - 14

  1. Implanted stimulant dispenser
  2. Cognitive booster to enhance interpersonal skills
  3. Short, sharp, retractable blades embedded in fingernails
  4. Implanted holographic projector
  5. Acid- and fire-resistant synthetic leather on hands
  6. Two Japanese swords with a poison dispenser
  7. A large kitchen cleaver with a strange symbol engraved on it
  8. A collection of religious writings from around the world on a handheld reader
  9. A portable disk with a collection of computer viruses
  10. A skateboard with an auxiliary drive and powerful speakers
  11. A collection of valuable technological antiques
  12. A neuromuscular matrix for programming facial features
  13. Implanted endorphin dispenser
  14. Dark green backpack with first aid kit
  15. Embedded toxin neutralizer with palm display
  16. Cybernetic hand with built-in surgical tools
  17. Portable multifunctional scanner
  18. Small arms in a holster at the belt and a neurocontroller for these weapons
  19. Cybernetic legs specialized for running and jumping
  20. Acoustic neutralizer

Sprzęt: 15 - 20

  1. Cybernetic eye with infravision
  2. Implanted breathing filters
  3. Electric guitar with full accessories
  4. Chemical analyzer
  5. An impressive collection of digital autographs of famous celebrities
  6. A well-secured, private node in the Infosphere
  7. A built-in hand-held wiretap detector
  8. Amplified hearing with an expanded frequency band
  9. An old, battered van (but running) with a shielded body
  10. Magnetic climbing kit
  11. A guard robot in the form of a mechanical dachshund
  12. A set of military walkie-talkies with encrypted transmission
  13. High quality software for imitating avatars in the Infosphere
  14. An experimental infodeck with increased capacity
  15. Motion sensors implanted directly into the skull
  16. Marking nanobots along with goggles to find them
  17. A box of explosive charges of various types
  18. Broadband jammer (jammer)
  19. Optical variograph embedded in the eye
  20. Sound simulator implanted in the larynx

Traits (d20+d20)

The first roll selects the column, the second selects the position in the column.

Positive

d20 (1-4) (5-8) (9-12) (13-16) (17-20)
1 Active Elegant Independent Self-critical Orderly
2 Ambitious Eloquent Reliable Self-sufficient Polite
3 Selfless Empathetic Mandatory Neat Attentive
4 Astute Enthusiastic Responsible Cordial Cheerful
5 Charismatic Galant Courageous Strong Faithful
6 Curious Trustworthy Caring Focused Insightful
7 Patient Generous Confident Modest Sensitive
8 Charming Honorable Cheerful Efficient Compassionate
9 Vigilant Humorous Humble Sweet Cooperative
10 Clean Innovative Hardworking Verbal Educated
11 Gentle Intelligent Practical Calm Understanding
12 Benevolent Interesting Predictive Perceptive Principled
13 Good-natured Intuitive Adaptable Efficient Determined
14 Goodwilled Contemplative Leadership Clever Capable
15 Good judge of character Critically thinking Decent Sympathetic Disciplined
16 Good listener Cultural Punctual Respectful Organized
17 Witty Logical Rational Honest Relaxed
18 Dynamic Loyal Reflective Generous Skillful
19 Discreet Moral Reliable Caring Balanced
20 Flexible Incorruptible Standalone Honest Adventurous

Negative

d20 (1-4) (5-8) (9-12) (13-16) (17-20)
1 Asocial Fanatical Shy Pretentious Disruptive
2 Authoritarian Flirtatious Intolerant Primadonna Stubborn
3 Without a sense of humor Stupid Dishonest Provocative Resentful
4 Without charm Hypocrite Disorderly Vain Narrow-minded
5 Insolent Idiotic Inattentive Bribed Hostile
6 Heartless Ignorant Improper Predictable Nosy
7 Merciless Liar Undisciplined Psychopathic Picky
8 Mindless Gullible Bland Spoiled Demanding
9 Involuntary Masochist Demented Sadist Close-minded
10 Bigot Overzealous Insane Selfish Forgetful
11 Dirty Overly emotional Indifferent Sarcastic Conceited
12 Brutal Nervous Offensive Scrooge Jealous
13 Rebellious Sloppy Obsessive Weak Perverted
14 Chaotic Impatient Deceiver Harsh Disorganized
15 Sly Insensitive Unlucky Hero syndrome Malicious
16 Destructive Immature Pedantic Rough Bad listener
17 Destructive Untrustworthy Pessimist Artificial Cheeky
18 Childish Rude Sneaky Slippery Gluttonous
19 Egoistic Disloyal Pompous Coward Joker
20 False Irrational Workaholic Blunt Greedy for glory

Purpose or desire (d20+d20)

The first result selects a section, the second a subsection from the section.

Goal: 1 - 4

  1. Learn a new skill related to the profession
  2. Set aside money for the operation of someone close to you
  3. Rescue a friend from the hands of kidnappers
  4. Find a missing child
  5. Do one more job before retiring
  6. Get anything that will help ruin the corporation
  7. Live a quiet and reasonably prosperous life
  8. Give their children a better start
  9. Steal data from the corporation’s laboratory
  10. Escape the revenge of a street gang
  11. Get rid of inconvenient memories
  12. Erase your identity from the system
  13. Get the one who murdered my family
  14. Finally close the case that has been unfinished for many years
  15. Decrypt important personal data
  16. Break an inconvenient contract
  17. Find out who ratted me out and find out why
  18. Find out what the corporation is planning ….
  19. Gain power so that everyone is afraid of me
  20. Find a decent, legitimate job

Goal: 5 - 8

  1. Pay off an old debt
  2. Get rid of the voices in your head
  3. Stop being afraid, finally
  4. Buy a loved one an unusual gift
  5. Gain popularity in the media
  6. Do the job I was paid to do
  7. Find a cause worth fighting for
  8. Find friends among the rich
  9. Prove to everyone that I am worthy
  10. Get into a popular group in the Infosphere
  11. Cure a deadly disease
  12. Survive at all costs
  13. To live according to my beliefs
  14. Preach the word of God
  15. Settle scores with neighbors
  16. Gain fame through crazy excesses
  17. To remember who I was before I was kidnapped
  18. Liberate myself from technology
  19. Get money for plastic surgery
  20. Start my own business

Goal: 9 - 12

  1. Find true love
  2. Cure cyber allergy
  3. Change my profession
  4. Find out what the strange symbols in my files mean
  5. Meet a media star in person
  6. Win at least once in my favorite online computer game
  7. To reconcile with a loved one
  8. Drop it all and go somewhere
  9. Help the homeless on my street
  10. Get a corporate job
  11. Get out of the house at last
  12. Get cured of my addiction
  13. Win first place in a competition ….
  14. Get rid of evidence of a crime
  15. Record an interesting vlog
  16. Get your first million subscriptions
  17. Learn to pilot
  18. Build your own AI
  19. Present your own work in front of an audience
  20. Make any information gained publicly available

Goal: 13 - 16

  1. Avoid a death sentence handed down by the sect
  2. Free someone close to you from the sect’s influence
  3. Cure someone close to you from addiction
  4. Impress an acquaintance
  5. Forget one’s corporate past
  6. Frame your boss because he is a common pig
  7. Impress someone close to you
  8. Sell this hot stuff
  9. Get your identity back
  10. Get rid of that illegal implant
  11. Go on a great vacation with your loved ones
  12. Make sure no one exposes me
  13. Become disgustingly rich, at any cost
  14. Convince others that the world is an illusion
  15. Steal from the rich and give to the poor
  16. Engage in charity work
  17. Start your own breeding of real pets
  18. Develop their own version of a well-known drug
  19. Learn programming
  20. Create their own religious sect

Goal: 17 - 20

  1. Put the virus on your office network
  2. Clean your computer of an unknown virus
  3. Find out what the boss is doing at work after hours
  4. Record what happens on the company’s night shift
  5. Gain illegal access to an entertainment platform
  6. Organize the best party in the neighborhood
  7. Persuade a friend to go to an illegal club together
  8. Take part in illegal arena fights
  9. Eradicate evil in this world
  10. Be an exemplary citizen
  11. Obtain a college degree
  12. Avoid responsibility for a mistake made
  13. Experience something new
  14. Find inner peace
  15. Topple this corrupt government
  16. Gain another dose of the drug
  17. Party without a break this weekend
  18. Hack the government system
  19. Regain lost love
  20. Burn down this whole twisted world

Antagonists

Online version

A quick generator of antagonists in the form of a squad and examples of individual representatives of a particular type.

The principle of determining character abilities:

  • HP is 3 if not specified
  • Abilities (BIO,PSY,INF) are 10 if not specified
  • Armor is 0 if not specified

The term X/Y specifies the probability of the feature occurence during a clash.

Example Snipers in a given squad give a 1/6 chance that a character’s attack in the current round will be accounted for as enhanced. In other words, for each round, you roll a d6 once and if the result is 1 - one, selected attack can be resolved as enhanced.

Procedure, roll or select:

  • squad type (determines the primary weapon)
  • characteristics of the group
  • leader’s profile
  • profiles of the group members
  • additional weapons
  • a detail specific to that squad

Type (d6)

  1. Gang/other runner group (weapon d6)
  2. Police/guards (weapon d6)
  3. Military/Special Services Unit (weapon d8)
  4. Terrorists/street crowd (weapon d6)
  5. Corporate troop/mercenary group (weapon d10)
  6. Cyberpsychos/mutants (weapon d12)

Characteristics of the group (4d6)

1. Gang/Other runner group

Main weapon: d6

d6 Leader Group
1 Authority of the group Novices, rely on the experience of others
2 Inspires fear in subordinates Veterans, a well-knit pack
3 No leader Veterans, fresh group, just getting to know each other
4 Everyone wants to be one Medium experience, they work together for money
5 Competent manager Slightly fanatical, united by a common cause
6 Group favorite man Chilled-out, on vacation
d6 Additional weapon Detail
1 - wired, 1/6: +1 to all saves
2 EMP d4 veterans, 1/6:attack enhanced
3 hacker d6 use mutated animals in combat
4 robot d6 make great use of environmental conditions (HP bonuses)
5 gun d12 they make excellent use of stealth (bonuses to surprise, escape, cover)
6 drone d6 incredibly tough (bonuses to HP and BIO)

Warrior: 4 HP, 1 Armor, 12 BIO, gun d6 or sword d8, cybermod +1 BIO saves

Sentinel: 4 HP, 12 PSY, knives d6, cybermod +1 BIO for perception saves

Hacker: 3 HP, 12 PSY, gun d6, neuroprocessor d4/d6

Technician/mechanic: 4 HP, 12 BIO, shotgun d6, cybermod +1 INF saves to control a drone/robot

Driver/pilot: 4 HP, 12 BIO, shotgun d6, cybermod +1 BIO saves to drive vehicles

2. Police/guards

Main weapon: d6

d6 Leader Group
1 Coward hiding behind subordinates Lazy veterans
2 Leader on the front line Rookies after the academy/course
3 Guardian of the law (of the spirit and not the letter) Idealists, dreamers
4 Bloodthirsty sadist Bribed wackos
5 Practical strategist Ordinary people in uniform
6 Regulation servant Incompetent amateurs
d6 Additional weapon Detail
1 gun d10 They can call for reinforcements (within d4 rounds, d6 people)
2 EMP d6 They can control the local security system (cameras, sensors, drones)
3 hacker d8 Sensors: bonuses for detection, tracking, HP
4 robot d8 They have explosives, tear gas, smoke grenades at their disposal
5 armored vehicle d6 Protective shielding: (bonuses to protection against EMP and INF attacks)
6 drone d6 Snipers: 1/6: enhanced attack

Corporate guard: 5 HP, 12 BIO, 11 PSY, rifle d6

Police officer: 4 HP, 13 BIO, 12 PSY, carbine d8, smoke grenades, tear gas

Police detective: 5 HP, 14 PSY, pistol d6,

Hacker guard: 3 HP, 14 PSY, 13 INF, pistol d6, neuroprocessor d8

Club bodyguard: 6 HP, 13 BIO, 12 PSY, club/knife d6, cybermod +1 BIO saves for acrobatics, agility

3. Military/Special Services Unit

Main weapon: d8

d6 Leader Group
1 Competent tactician Professionals in every way
2 Officer with principles Soldiers from the roundup
3 Recently promoted novice Individualists with a hero syndrom
4 No leader Loser squad/punishment company
5 Pretentious buffoon Criminals in uniform
6 Narrow-minded clog Overly cautious wackos
d6 Additional weapon Detail
1 palna d12 Military Implants 1/6: bonuses for every action
2 pojazd oArmorony d8 Snipers 1-2/6: attack enhanced
3 robot d10 Armor: 1-2/6: +1 Armor
4 dron d8 Jamming and Hackers: INF Rolls Made Easy or Hard
5 EMP d8 Teamed squad: 1-2/6: bonuses to HP
6 palna d10 Physical Boost: 1-3/6: Bonuses to BIO saves

Soldier/Specialist: 5 HP, 1 Armor, 13 BIO, assault rifle d8

Officer: 6 HP, 1 Armor, 14 BIO, 12 PSY, handgun d6

Secret service agent: 6 HP, 1 Armor, 15 BIO, 14 PSY, 11 INF, handgun d6, cybermod +1 HP

Anti-terrorist squad officer: 7 HP, 2 Armor, 16 BIO, 13 PSY, 12 INF, assult rifle d8, cybermod +1 BIO saves

Spy: 5 HP, 12 BIO, 15 PSY, 15 INF, handgun d6, cybermod +1 INF saves, neuroprocessor d4

4. Terrorists/street crowd

Main weapon: d6

d6 Leader Group
1 Fanatic Panicked group of bystanders
2 Upright citizen Desperate people with no prospects
3 A calculating manipulator Greedy looters
4 Self-proclaimed leader of the crowd Revolutionaries
5 The instigator holding back Outraged citizens
6 Corporation/government agent Defenders of the oppressed
d6 Additional weapon Detail
1 melee d8 Outnumbered: attacks resolved like for a unit
2 melee d10 Temporary shields: 1/6: +1 Armor
3 drone d4 Terrain knowledge: 1/6: bonuses to HP
4 explosives d6 Fierceness: bonuses to PSY saves
5 hacker d4 Righteous anger: moral dilemmas in opponents, hard PSY saves
6 gun d8 Crowd pressure: 1-2/6: easy critical damage roll

Fighter: 3 HP, 11 BIO, knife d6 or sword d8

Kamikadze: 3 HP, 11 PSY, explosives d6

Accidental rioter: 3 HP, club/knife d6

Fanatic: 3 HP, 9 PSY, knife d6 or sword d8

Street veteran: 4 HP, 11 BIO, 12 PSY, handgun d6

5. Corporate troop/mercenary group

Main weapon: d10

d6 Leader Group
1 Careerist Heartless professionals doing the job
2 Effective specialist Slaves of the situation forced to do the job
3 Remote command from HQ Poorly organized test group
4 AI and tactical algorithms Brutal, aggressive killers
5 Changes during action Combat androids
6 Competes with his deputy Soldiers convinced that what they are doing is right
d6 Additional weapon Detail
1 EMP d10 Speed modifications: 1-3/6: HP bonus
2 explosives d10 Body toughness modifications: 1-3/6: bonus to BIO saves
3 robot d10 Armor: 1-3/6: bonuses to armor
4 drone d10 Team coordination: 1-3/6: enhanced attacks
5 armored vehicle d10 Communication: 1-3/6: easy INF/BIO saves
6 hacker d10 Electromagnetic shielding: 1-3/6: EMP shielding and hard enemy INF saves

Scout: 4 HP, handgun d6, explosives d4, if he performed reconnaissance - gives the troop a bonus to HP

Sniper: 4 HP, 11 BIO, 12 PSY, sniper rifle d8, enhanced attack (if he shoots from concealment or passes the PSY test in a stressful situation)

Battle hacker: 4 HP, 13 PSY, 14 INF, neuroprocessor d8, icebreaker software d4

Combat drone operator: 4 HP, 13 BIO, 11 PSY ,12 INF, combat drone d6 or d8

Heavy weapons specialist: 6 HP, 1 Armor, 14 BIO, heavy weapon d10 or d12

6. Cyberpsychos/mutants

Main weapon: d12

d6 Leader Group
1 Barely conscious victim of genetic experiments Desperate people who want to survive at all costs
2 Paranoid conspirator A group of outcasts supporting each other
3 A dreamer immersed in a virtual world Conspirators planning the annihilation of humanity
4 Philosopher and moralist Optimists planning to build a better world
5 Samaritan Passive and resigned, waiting for their end
6 Bounty Hunter Aggressive crazies
d6 Additional weapon Detail
1 dual gun d12 Cybernetic Amok: 1-3/6: HP bonuses
2 dual melee d12 Beneficial mutations: 1-2/6: bonus to any ability
3 hacker d12 Raging pack/Berserk: 1-3/6: accounted for like a unit
4 explosives d12 Infosphere Tie: 1-3/6: easy INF saves
5 EMP d12 Natural armor: armor bonus
6 poisons, combat gases Combat implants: attacks accounted for as dual weapons

Cyberserk: 8 HP, 2 Armor, 17 BIO, 6 PSY, rifle d10 or mechanical saw d12, cybermod +1 BIO saves

Antytech: 3 HP, 14 INF, handgun d6, jammer: the opponent has hard INF tests, 1-2/6 total communication blockade

Hybrid: 4 HP, 1 Armor, 13 BIO, fangs/claws d6 or acid/poison d12, Critical damage: infection - additional damage d4

Infomutant: 3 HP, 15 PSY, 17 INF, neuroprocessor d10, +HP or +Armor software

Rebellious AI: 8 HP, 20 INF, Black ICE d12, Armor +2 software