Non-Player Characters
A handful of generators to populate the world of Cyber with a variety of characters.
Passers-by, allies, enemies
In order to generate an NPC, one should roll:
- first name
- surname
- occupation
- at least one distinctive appearance
- owned equipment if NPC has any
- positive and negative character traits
- at least one goal or desire
First name (d20 + d20)
The first roll selects the column, the second selects the position in the column.
d20 | 1-4 | 5-8 | 9-12 | 13-16 | 17-20 |
---|---|---|---|---|---|
1 | Abdul | David | Joseph | Min | Samuel |
2 | Ahmad | Elena | Juan | Ming | Sandra |
3 | Ahmed | Elizabeth | Laura | Mohammed | Sarah |
4 | Alan | Emmanuel | Lei | Natalya | Sergey |
5 | Alexander | Fatima | Li | Nushi | Siti |
6 | Ali | Francisco | Lin | Olga | Sri |
7 | Ana | George | Linda | Patricia | Sunita |
8 | Andrea | Ghulam | Ling | Patrick | Susan |
9 | Andrey | Hassan | Luis | Paul | Svetlana |
10 | Angela | Hong | Manuel | Pedro | Tatyana |
11 | Anita | Hui | Maria | Peng | Thomas |
12 | Anna | Ibrahim | Marie | Peter | Victor |
13 | Antonio | Irina | Marina | Ping | Vladimir |
14 | Barbara | Ivan | Mario | Qing | Wei |
15 | Bin | James | Mark | Ram | William |
16 | Carlos | Jean | Martha | Richard | Xin |
17 | Carmen | Joao | Martin | Rita | Yan |
18 | Charles | John | Mary | Robert | Ying |
19 | Christine | Jorge | Michael | Roberto | Yong |
20 | Daniel | Jose | Miguel | Rosa | Yu |
Surname (d20+d20)
The first roll selects the column, the second selects the position in the column.
d20 | 1-4 | 5-8 | 9-12 | 13-16 | 17-20 |
---|---|---|---|---|---|
1 | Adams | Davis | James | Nelson | Sanchez |
2 | Allen | Diaz | Jenkins | Nguyen | Sanders |
3 | Anderson | Edwards | Johnson | Parker | Scott |
4 | Bailey | Evans | Jones | Perez | Smith |
5 | Baker | Fisher | Kelly | Perry | Stewart |
6 | Barnes | Flores | Kim | Peterson | Sullivan |
7 | Bell | Foster | King | Phillips | Taylor |
8 | Bennett | Garcia | Lee | Powell | Thomas |
9 | Brooks | Gomez | Lewis | Price | Thompson |
10 | Brown | Gonzalez | Long | Ramirez | Torres |
11 | Butler | Gray | Lopez | Reed | Turner |
12 | Campbell | Green | Martin | Reyes | Walker |
13 | Carter | Hall | Martinez | Richardson | Ward |
14 | Clark | Harris | Miller | Rivera | Watson |
15 | Coleman | Henderson | Mitchell | Roberts | White |
16 | Collins | Hernandez | Moore | Robinson | Williams |
17 | Cook | Hill | Morgan | Rodriguez | Wilson |
18 | Cooper | Howard | Morris | Rogers | Wood |
19 | Cox | Hughes | Murphy | Ross | Wright |
20 | Cruz | Jackson | Myers | Russell | Young |
Occupation (d20+d20)
The first roll selects the column, the second selects the position in the column.
d20 | 1-4 | 5-8 | 9-12 | 13-16 | 17-20 |
---|---|---|---|---|---|
1 | Activist | Software trader | Headhunter | Writer | Night watchman |
2 | Acquirer | Pet breeder | Warehouseman | Policeman | Stylist |
3 | Data analyst | Hostess | Stockbroker | Handyman for hire | Gang boss |
4 | Interviewer | Influencer | Masseuse | Porter | Cab driver |
5 | Personal assistant | Fitness instructor | Mechanic | Technical support worker | Tattoo artist |
6 | Bartender | Martial arts instructor | Musician | Game programmer | Robotics technician |
7 | Moonshiner | Genetic engineer | Mercenary | Security programmer | Telecommunications technician |
8 | Chemist | Electronics engineer | Teacher | AI programmer | Construction technician |
9 | Cybertechnician | Nanotechnology engineer | Scientist | Prostitute | Software tester |
10 | Detective | Transport driver | Negotiator | Smuggler | E-sports trainer |
11 | Ecoterrorist | Bus driver | Bodyguard | Sect leader | Street illusionist |
12 | Electrician | Racing driver | Gardener | News channel reporter | Street preacher |
13 | Hairdresser | Club DJ | Drone operator | Factory worker | Administration official |
14 | Geisha | Traffic controller | Heavy machinery operator | Gunsmith | Club owner |
15 | Graphic designer | Corporate spy | Babysitter | Sanitarian | Assassin |
16 | Host of a “reality show” | Beautician | Passholder | Secretary | E-sports player |
17 | Star of a “reality show” | Cook | Nurse | PR specialist | Combat sports player |
18 | Hacker | Courier | Civilian pilot | Sportsman | Thief |
19 | Arms dealer | Laborer | Military pilot | Cleaner | Scrapper |
20 | Drug trafficker | Doctor | Singer | Sales clerk | Soldier |
A distinctive appearance element (d20+d20)
The first result selects a section, the second a subsection from the section.
Appearance: 1 - 7
- A frizzy, multicolored hairstyle with woven strands of fiber optics
- Fashionable clothes and a black leather trench coat
- Spiked collar around the neck
- Silver dreadlocks and iridescent eyes
- Military cargo pants and a T-shirt of a famous band
- Biker suit and reinforced jacket
- Pink dreadlocks and sharp green eyes
- Black biker suit
- Pink Iroquois and red cybernetic eyes
- Gray suit and mirrored glasses
- Entire body covered with tattoos
- Heavy cybernetic hands
- All teeth transformed into fangs
- Cybernetic wires on the surface of the skin
- Leather clothing, metal buckles, studs and belts
- Digital tattoos that download data from the network
- Metal teeth
- Oversized, massive muscles
- A tangle of worn electronics hanging from the neck
- Extra cybernetic limbs
Appearance 8 - 14
- Metal cybernetic face
- Holographic, programmable earrings
- Entire body covered with short fur
- Fashionable sports shoes with navigation system
- Clothing made of shiny metallic fabric
- Traditional Japanese kimono
- Expensive cotton suit
- Sleek, slicked-back hair and a headband displaying current stock quotes
- Bulletproof jacket with distorted corporate logo
- Ritual scars on the face
- Long, knee-length leather boots and an orange down jacket
- Dark blue jacket with built-in vital function monitor
- Long gray coat, hat and glasses with optical amplifier
- Split tongue and vertical pupils
- Denim pants and sweatshirt with a national flag patch
- Clothing styled as a work suit, orange LEDs on the sleeves
- Military beret and scarf
- Long shiny coat with colorful fur collar
- Tight leather overalls
- Baseball cap and yellow headphones on the ears
Appearance: 15 - 20
- Long, soft robe with gold threads
- A large, illuminated religious symbol suspended from a thick chain
- A shaved head with a drone control implant
- Blue Mohawk hairstyle and eyes with color-changing irises
- Long boots, short shorts, orthalion signal jacket
- Sports tracksuit with neon logo of a well-known brand
- Khaki clothing stylized as a uniform
- Suit with hexagonal pattern and logo of a well-known company
- Vest reinforced with steel plates
- White long hair and a cowboy hat
- Hand skin covered with colorful reptile scales
- Metal skull cover with built-in sonar
- Facial skin with programmable makeup
- Cybernetic tail with built-in camera
- Artificial gills on the side of the neck
- Crimson skin color and bony growths on the forehead
- Entire body encased in a metal shell
- An outfit styled after a comic book superhero and an implant simulating superpowers
- Victorian styled outfit, cylinder and cane with holographic projector
- Hermetic epidemiological suit worn permanently
Equipment (d20+d20)
The first result selects a section, the second a subsection from the section.
Sprzęt: 1 - 7
- Thermo-optical camouflage
- Night vision goggles
- Military laser gun
- Hand-held stun gun implant
- Mobile computer with decryption algorithms
- Genetically modified pet
- A set of electronic tools
- A combat drone armed with a machine gun
- A reconnaissance drone equipped with cameras
- Nano-mesh armor
- Navigation implant
- Suitcase with tools and spare parts
- Cybernetic arm
- Breathing apparatus and voice modulator on the lower part of the face
- Shiny waterproof cape with weather display
- Personal medical microdrones crawling on the skin
- Automatic pheromone sprayer
- A poison detector built into the mouth
- Goggles constantly transmitting a popular show
- A chip that records sensory impressions
Sprzęt: 8 - 14
- Implanted stimulant dispenser
- Cognitive booster to enhance interpersonal skills
- Short, sharp, retractable blades embedded in fingernails
- Implanted holographic projector
- Acid- and fire-resistant synthetic leather on hands
- Two Japanese swords with a poison dispenser
- A large kitchen cleaver with a strange symbol engraved on it
- A collection of religious writings from around the world on a handheld reader
- A portable disk with a collection of computer viruses
- A skateboard with an auxiliary drive and powerful speakers
- A collection of valuable technological antiques
- A neuromuscular matrix for programming facial features
- Implanted endorphin dispenser
- Dark green backpack with first aid kit
- Embedded toxin neutralizer with palm display
- Cybernetic hand with built-in surgical tools
- Portable multifunctional scanner
- Small arms in a holster at the belt and a neurocontroller for these weapons
- Cybernetic legs specialized for running and jumping
- Acoustic neutralizer
Sprzęt: 15 - 20
- Cybernetic eye with infravision
- Implanted breathing filters
- Electric guitar with full accessories
- Chemical analyzer
- An impressive collection of digital autographs of famous celebrities
- A well-secured, private node in the Infosphere
- A built-in hand-held wiretap detector
- Amplified hearing with an expanded frequency band
- An old, battered van (but running) with a shielded body
- Magnetic climbing kit
- A guard robot in the form of a mechanical dachshund
- A set of military walkie-talkies with encrypted transmission
- High quality software for imitating avatars in the Infosphere
- An experimental infodeck with increased capacity
- Motion sensors implanted directly into the skull
- Marking nanobots along with goggles to find them
- A box of explosive charges of various types
- Broadband jammer (jammer)
- Optical variograph embedded in the eye
- Sound simulator implanted in the larynx
Traits (d20+d20)
The first roll selects the column, the second selects the position in the column.
Positive
d20 | (1-4) | (5-8) | (9-12) | (13-16) | (17-20) |
---|---|---|---|---|---|
1 | Active | Elegant | Independent | Self-critical | Orderly |
2 | Ambitious | Eloquent | Reliable | Self-sufficient | Polite |
3 | Selfless | Empathetic | Mandatory | Neat | Attentive |
4 | Astute | Enthusiastic | Responsible | Cordial | Cheerful |
5 | Charismatic | Galant | Courageous | Strong | Faithful |
6 | Curious | Trustworthy | Caring | Focused | Insightful |
7 | Patient | Generous | Confident | Modest | Sensitive |
8 | Charming | Honorable | Cheerful | Efficient | Compassionate |
9 | Vigilant | Humorous | Humble | Sweet | Cooperative |
10 | Clean | Innovative | Hardworking | Verbal | Educated |
11 | Gentle | Intelligent | Practical | Calm | Understanding |
12 | Benevolent | Interesting | Predictive | Perceptive | Principled |
13 | Good-natured | Intuitive | Adaptable | Efficient | Determined |
14 | Goodwilled | Contemplative | Leadership | Clever | Capable |
15 | Good judge of character | Critically thinking | Decent | Sympathetic | Disciplined |
16 | Good listener | Cultural | Punctual | Respectful | Organized |
17 | Witty | Logical | Rational | Honest | Relaxed |
18 | Dynamic | Loyal | Reflective | Generous | Skillful |
19 | Discreet | Moral | Reliable | Caring | Balanced |
20 | Flexible | Incorruptible | Standalone | Honest | Adventurous |
Negative
d20 | (1-4) | (5-8) | (9-12) | (13-16) | (17-20) |
---|---|---|---|---|---|
1 | Asocial | Fanatical | Shy | Pretentious | Disruptive |
2 | Authoritarian | Flirtatious | Intolerant | Primadonna | Stubborn |
3 | Without a sense of humor | Stupid | Dishonest | Provocative | Resentful |
4 | Without charm | Hypocrite | Disorderly | Vain | Narrow-minded |
5 | Insolent | Idiotic | Inattentive | Bribed | Hostile |
6 | Heartless | Ignorant | Improper | Predictable | Nosy |
7 | Merciless | Liar | Undisciplined | Psychopathic | Picky |
8 | Mindless | Gullible | Bland | Spoiled | Demanding |
9 | Involuntary | Masochist | Demented | Sadist | Close-minded |
10 | Bigot | Overzealous | Insane | Selfish | Forgetful |
11 | Dirty | Overly emotional | Indifferent | Sarcastic | Conceited |
12 | Brutal | Nervous | Offensive | Scrooge | Jealous |
13 | Rebellious | Sloppy | Obsessive | Weak | Perverted |
14 | Chaotic | Impatient | Deceiver | Harsh | Disorganized |
15 | Sly | Insensitive | Unlucky | Hero syndrome | Malicious |
16 | Destructive | Immature | Pedantic | Rough | Bad listener |
17 | Destructive | Untrustworthy | Pessimist | Artificial | Cheeky |
18 | Childish | Rude | Sneaky | Slippery | Gluttonous |
19 | Egoistic | Disloyal | Pompous | Coward | Joker |
20 | False | Irrational | Workaholic | Blunt | Greedy for glory |
Purpose or desire (d20+d20)
The first result selects a section, the second a subsection from the section.
Goal: 1 - 4
- Learn a new skill related to the profession
- Set aside money for the operation of someone close to you
- Rescue a friend from the hands of kidnappers
- Find a missing child
- Do one more job before retiring
- Get anything that will help ruin the corporation
- Live a quiet and reasonably prosperous life
- Give their children a better start
- Steal data from the corporation’s laboratory
- Escape the revenge of a street gang
- Get rid of inconvenient memories
- Erase your identity from the system
- Get the one who murdered my family
- Finally close the case that has been unfinished for many years
- Decrypt important personal data
- Break an inconvenient contract
- Find out who ratted me out and find out why
- Find out what the corporation is planning ….
- Gain power so that everyone is afraid of me
- Find a decent, legitimate job
Goal: 5 - 8
- Pay off an old debt
- Get rid of the voices in your head
- Stop being afraid, finally
- Buy a loved one an unusual gift
- Gain popularity in the media
- Do the job I was paid to do
- Find a cause worth fighting for
- Find friends among the rich
- Prove to everyone that I am worthy
- Get into a popular group in the Infosphere
- Cure a deadly disease
- Survive at all costs
- To live according to my beliefs
- Preach the word of God
- Settle scores with neighbors
- Gain fame through crazy excesses
- To remember who I was before I was kidnapped
- Liberate myself from technology
- Get money for plastic surgery
- Start my own business
Goal: 9 - 12
- Find true love
- Cure cyber allergy
- Change my profession
- Find out what the strange symbols in my files mean
- Meet a media star in person
- Win at least once in my favorite online computer game
- To reconcile with a loved one
- Drop it all and go somewhere
- Help the homeless on my street
- Get a corporate job
- Get out of the house at last
- Get cured of my addiction
- Win first place in a competition ….
- Get rid of evidence of a crime
- Record an interesting vlog
- Get your first million subscriptions
- Learn to pilot
- Build your own AI
- Present your own work in front of an audience
- Make any information gained publicly available
Goal: 13 - 16
- Avoid a death sentence handed down by the sect
- Free someone close to you from the sect’s influence
- Cure someone close to you from addiction
- Impress an acquaintance
- Forget one’s corporate past
- Frame your boss because he is a common pig
- Impress someone close to you
- Sell this hot stuff
- Get your identity back
- Get rid of that illegal implant
- Go on a great vacation with your loved ones
- Make sure no one exposes me
- Become disgustingly rich, at any cost
- Convince others that the world is an illusion
- Steal from the rich and give to the poor
- Engage in charity work
- Start your own breeding of real pets
- Develop their own version of a well-known drug
- Learn programming
- Create their own religious sect
Goal: 17 - 20
- Put the virus on your office network
- Clean your computer of an unknown virus
- Find out what the boss is doing at work after hours
- Record what happens on the company’s night shift
- Gain illegal access to an entertainment platform
- Organize the best party in the neighborhood
- Persuade a friend to go to an illegal club together
- Take part in illegal arena fights
- Eradicate evil in this world
- Be an exemplary citizen
- Obtain a college degree
- Avoid responsibility for a mistake made
- Experience something new
- Find inner peace
- Topple this corrupt government
- Gain another dose of the drug
- Party without a break this weekend
- Hack the government system
- Regain lost love
- Burn down this whole twisted world
Antagonists
A quick generator of antagonists in the form of a squad and examples of individual representatives of a particular type.
The principle of determining character abilities:
- HP is 3 if not specified
- Abilities (BIO,PSY,INF) are 10 if not specified
- Armor is 0 if not specified
The term X/Y
specifies the probability of the feature occurence during a clash.
Example Snipers in a given squad give a
1/6
chance that a character’s attack in the current round will be accounted for as enhanced. In other words, for each round, you roll a d6 once and if the result is 1 - one, selected attack can be resolved as enhanced.
Procedure, roll or select:
- squad type (determines the primary weapon)
- characteristics of the group
- leader’s profile
- profiles of the group members
- additional weapons
- a detail specific to that squad
Type (d6)
- Gang/other runner group (weapon d6)
- Police/guards (weapon d6)
- Military/Special Services Unit (weapon d8)
- Terrorists/street crowd (weapon d6)
- Corporate troop/mercenary group (weapon d10)
- Cyberpsychos/mutants (weapon d12)
Characteristics of the group (4d6)
1. Gang/Other runner group
Main weapon: d6
d6 | Leader | Group |
---|---|---|
1 | Authority of the group | Novices, rely on the experience of others |
2 | Inspires fear in subordinates | Veterans, a well-knit pack |
3 | No leader | Veterans, fresh group, just getting to know each other |
4 | Everyone wants to be one | Medium experience, they work together for money |
5 | Competent manager | Slightly fanatical, united by a common cause |
6 | Group favorite man | Chilled-out, on vacation |
d6 | Additional weapon | Detail |
---|---|---|
1 | - | wired, 1/6: +1 to all saves |
2 | EMP d4 | veterans, 1/6:attack enhanced |
3 | hacker d6 | use mutated animals in combat |
4 | robot d6 | make great use of environmental conditions (HP bonuses) |
5 | gun d12 | they make excellent use of stealth (bonuses to surprise, escape, cover) |
6 | drone d6 | incredibly tough (bonuses to HP and BIO) |
Warrior: 4 HP, 1 Armor, 12 BIO, gun d6 or sword d8, cybermod +1 BIO saves
Sentinel: 4 HP, 12 PSY, knives d6, cybermod +1 BIO for perception saves
Hacker: 3 HP, 12 PSY, gun d6, neuroprocessor d4/d6
Technician/mechanic: 4 HP, 12 BIO, shotgun d6, cybermod +1 INF saves to control a drone/robot
Driver/pilot: 4 HP, 12 BIO, shotgun d6, cybermod +1 BIO saves to drive vehicles
2. Police/guards
Main weapon: d6
d6 | Leader | Group |
---|---|---|
1 | Coward hiding behind subordinates | Lazy veterans |
2 | Leader on the front line | Rookies after the academy/course |
3 | Guardian of the law (of the spirit and not the letter) | Idealists, dreamers |
4 | Bloodthirsty sadist | Bribed wackos |
5 | Practical strategist | Ordinary people in uniform |
6 | Regulation servant | Incompetent amateurs |
d6 | Additional weapon | Detail |
---|---|---|
1 | gun d10 | They can call for reinforcements (within d4 rounds, d6 people) |
2 | EMP d6 | They can control the local security system (cameras, sensors, drones) |
3 | hacker d8 | Sensors: bonuses for detection, tracking, HP |
4 | robot d8 | They have explosives, tear gas, smoke grenades at their disposal |
5 | armored vehicle d6 | Protective shielding: (bonuses to protection against EMP and INF attacks) |
6 | drone d6 | Snipers: 1/6: enhanced attack |
Corporate guard: 5 HP, 12 BIO, 11 PSY, rifle d6
Police officer: 4 HP, 13 BIO, 12 PSY, carbine d8, smoke grenades, tear gas
Police detective: 5 HP, 14 PSY, pistol d6,
Hacker guard: 3 HP, 14 PSY, 13 INF, pistol d6, neuroprocessor d8
Club bodyguard: 6 HP, 13 BIO, 12 PSY, club/knife d6, cybermod +1 BIO saves for acrobatics, agility
3. Military/Special Services Unit
Main weapon: d8
d6 | Leader | Group |
---|---|---|
1 | Competent tactician | Professionals in every way |
2 | Officer with principles | Soldiers from the roundup |
3 | Recently promoted novice | Individualists with a hero syndrom |
4 | No leader | Loser squad/punishment company |
5 | Pretentious buffoon | Criminals in uniform |
6 | Narrow-minded clog | Overly cautious wackos |
d6 | Additional weapon | Detail |
---|---|---|
1 | palna d12 | Military Implants 1/6: bonuses for every action |
2 | pojazd oArmorony d8 | Snipers 1-2/6: attack enhanced |
3 | robot d10 | Armor: 1-2/6: +1 Armor |
4 | dron d8 | Jamming and Hackers: INF Rolls Made Easy or Hard |
5 | EMP d8 | Teamed squad: 1-2/6: bonuses to HP |
6 | palna d10 | Physical Boost: 1-3/6: Bonuses to BIO saves |
Soldier/Specialist: 5 HP, 1 Armor, 13 BIO, assault rifle d8
Officer: 6 HP, 1 Armor, 14 BIO, 12 PSY, handgun d6
Secret service agent: 6 HP, 1 Armor, 15 BIO, 14 PSY, 11 INF, handgun d6, cybermod +1 HP
Anti-terrorist squad officer: 7 HP, 2 Armor, 16 BIO, 13 PSY, 12 INF, assult rifle d8, cybermod +1 BIO saves
Spy: 5 HP, 12 BIO, 15 PSY, 15 INF, handgun d6, cybermod +1 INF saves, neuroprocessor d4
4. Terrorists/street crowd
Main weapon: d6
d6 | Leader | Group |
---|---|---|
1 | Fanatic | Panicked group of bystanders |
2 | Upright citizen | Desperate people with no prospects |
3 | A calculating manipulator | Greedy looters |
4 | Self-proclaimed leader of the crowd | Revolutionaries |
5 | The instigator holding back | Outraged citizens |
6 | Corporation/government agent | Defenders of the oppressed |
d6 | Additional weapon | Detail |
---|---|---|
1 | melee d8 | Outnumbered: attacks resolved like for a unit |
2 | melee d10 | Temporary shields: 1/6: +1 Armor |
3 | drone d4 | Terrain knowledge: 1/6: bonuses to HP |
4 | explosives d6 | Fierceness: bonuses to PSY saves |
5 | hacker d4 | Righteous anger: moral dilemmas in opponents, hard PSY saves |
6 | gun d8 | Crowd pressure: 1-2/6: easy critical damage roll |
Fighter: 3 HP, 11 BIO, knife d6 or sword d8
Kamikadze: 3 HP, 11 PSY, explosives d6
Accidental rioter: 3 HP, club/knife d6
Fanatic: 3 HP, 9 PSY, knife d6 or sword d8
Street veteran: 4 HP, 11 BIO, 12 PSY, handgun d6
5. Corporate troop/mercenary group
Main weapon: d10
d6 | Leader | Group |
---|---|---|
1 | Careerist | Heartless professionals doing the job |
2 | Effective specialist | Slaves of the situation forced to do the job |
3 | Remote command from HQ | Poorly organized test group |
4 | AI and tactical algorithms | Brutal, aggressive killers |
5 | Changes during action | Combat androids |
6 | Competes with his deputy | Soldiers convinced that what they are doing is right |
d6 | Additional weapon | Detail |
---|---|---|
1 | EMP d10 | Speed modifications: 1-3/6: HP bonus |
2 | explosives d10 | Body toughness modifications: 1-3/6: bonus to BIO saves |
3 | robot d10 | Armor: 1-3/6: bonuses to armor |
4 | drone d10 | Team coordination: 1-3/6: enhanced attacks |
5 | armored vehicle d10 | Communication: 1-3/6: easy INF/BIO saves |
6 | hacker d10 | Electromagnetic shielding: 1-3/6: EMP shielding and hard enemy INF saves |
Scout: 4 HP, handgun d6, explosives d4, if he performed reconnaissance - gives the troop a bonus to HP
Sniper: 4 HP, 11 BIO, 12 PSY, sniper rifle d8, enhanced attack (if he shoots from concealment or passes the PSY test in a stressful situation)
Battle hacker: 4 HP, 13 PSY, 14 INF, neuroprocessor d8, icebreaker software d4
Combat drone operator: 4 HP, 13 BIO, 11 PSY ,12 INF, combat drone d6 or d8
Heavy weapons specialist: 6 HP, 1 Armor, 14 BIO, heavy weapon d10 or d12
6. Cyberpsychos/mutants
Main weapon: d12
d6 | Leader | Group |
---|---|---|
1 | Barely conscious victim of genetic experiments | Desperate people who want to survive at all costs |
2 | Paranoid conspirator | A group of outcasts supporting each other |
3 | A dreamer immersed in a virtual world | Conspirators planning the annihilation of humanity |
4 | Philosopher and moralist | Optimists planning to build a better world |
5 | Samaritan | Passive and resigned, waiting for their end |
6 | Bounty Hunter | Aggressive crazies |
d6 | Additional weapon | Detail |
---|---|---|
1 | dual gun d12 | Cybernetic Amok: 1-3/6: HP bonuses |
2 | dual melee d12 | Beneficial mutations: 1-2/6: bonus to any ability |
3 | hacker d12 | Raging pack/Berserk: 1-3/6: accounted for like a unit |
4 | explosives d12 | Infosphere Tie: 1-3/6: easy INF saves |
5 | EMP d12 | Natural armor: armor bonus |
6 | poisons, combat gases | Combat implants: attacks accounted for as dual weapons |
Cyberserk: 8 HP, 2 Armor, 17 BIO, 6 PSY, rifle d10 or mechanical saw d12, cybermod +1 BIO saves
Antytech: 3 HP, 14 INF, handgun d6, jammer: the opponent has hard INF tests, 1-2/6 total communication blockade
Hybrid: 4 HP, 1 Armor, 13 BIO, fangs/claws d6 or acid/poison d12, Critical damage: infection - additional damage d4
Infomutant: 3 HP, 15 PSY, 17 INF, neuroprocessor d10, +HP or +Armor software
Rebellious AI: 8 HP, 20 INF, Black ICE d12, Armor +2 software