Products and services
Products and services are purchased using a global currency known as credit ( ℂ ).
In Cyber, however, players will not read hefty price lists or analyze hundreds of tables. In a global world, everyday products are also provided by corporations.
All basic products and services such as food, simple tools, etc. are offered in the form of a monthly subscription of varying levels. The differences are primarily in the quality of these items rather than their type. In shops, products are marked with a coloured sticker symbolising the subscription level so that the customer knows which products to put in the basket.
Each subscription offers items that have a certain probability of being damaged (food may be stale). Before or after each use of the item (the choice is up to the players), roll 1d6, results of 1,2,3 (depending on the subscription) may indicate that the item has been damaged or the service has been performed unreliably. The character can of course obtain the item or service again but it will take time.
Exceptions to this subscription system are specialised services and equipment:
- arms and armour
- vehicles and drones
- specialised laboratory, military, construction equipment
- engineering, research, security services
Some of items above have their own separate price lists and others depend on the specific need and offer - they will therefore be negotiated between player characters and NPCs. Any equipment that is officially considered illegal requires appropriate contacts and can be at any price.
Prices
Basic subscription | Price / month | Damage probability |
---|---|---|
Bronze | 500 | 1-3/6 |
Silver | 1000 | 1-2/6 |
Gold | 2000 | 1/6 |
Platinum | 5000 | - |
Container | Price | Inventory Slots |
---|---|---|
Bag | 200 | +2 |
Suitcase/Big bag | 300 | +3 |
Backpack | 400 | +4 |
Hand trolley | 600 | +6 |
Weapon | Price | Damage dice | Notes |
---|---|---|---|
Melee (light) | 100 | d6 | knife, club |
Melee (medium) | 400 | d8 | sword, axe |
Melee (heavy) | 650 | d10 | bulky, mechanical blades |
Ranged (short range) | 150 | d6 | pistol, shotgun |
Ranged (medium range) | 600 | d8 | rifle, automatic weapon, bow |
Ranged (long range) | 1000 | d10 | bulky, carbine, cannon |
Ranged (long range) | 1500 | d12, blast | bulky, rocket/missile launcher |
Grenades | 200 | d6, blast | |
Microcharges | 150 | d4 | |
Explosives | damage dice * 150 | d6-d12, blast | |
EMP cannon* | 2000 | d8, blast, INF damage | bulky |
* Critical Damage: if the target has a neuroprocessor, inflict, the same number of PSY damage as you inflicted INF this turn.
Armor | Price | Level | Notes |
---|---|---|---|
Light | 1000 | 1 | |
Medium | 2500 | 2 | |
Heavy | 5500 | 3 | bulky |
Shield | 1200 | +1 |
Drones, vehicles, robots | Price | Inventory Slots |
---|---|---|
Small drone/robot | 10000 | +2 |
Medium drone/robot | 50000 | +4 |
Large drone/robot | 100000 | +6 |
Transport drone/robot | 200000 | +12 |
Small vehicle | 50000 | +6 |
Medium vehicle | 70000 | +8 |
Large vehicle | 100000 | +10 |
Transport vehicle | 200000 | +12 |
Accessories (cameras, sensors, etc.) | 1000 each | - |
Mounted weapons | damage dice * 1500 | - |
Armor | 5000 per point (max 3) | - |
Infosphere node | Price/month |
---|---|
+1 HP | 2000 |
+1 INT | 5000 |
White ICE | damage dice * 1500 |
Black ICE (illegal) | damage dice * 5000 |
Medical/repair services | Price | Time |
---|---|---|
Medical assistance | 1000 per BIO point | 1 day per 1 pt, max 7 days |
Psychological assistance | 1000 per PSY point | 1 day per 1 pt, max 7 days |
Interface repair | 500 per INF point | 2 hours per 1 pt |
Stimulant pack (10 doses) | 1000 | immediate effect |